Guide · Comparison

Thermometers vs nonograms vs Battleships

Three popular logic puzzles put their clues outside the grid, beside each row and column. They share a family resemblance, but each clue means something different, and that changes how you solve.

Updated · 3 min read

Part of the complete guide to thermometer puzzles · guide 2 of 7

At a glance

ThermometersNonogramsBattleships
Clue beside a lineHow many cells are filledLengths of each filled run, in orderHow many cells hold ship parts
Structure inside the gridThermometers covering every cellNone (blank grid)A list of ships to place, sometimes a few revealed cells
The extra ruleFill from the bulb, no gapsRuns appear in the given order, separated by gapsShips are straight and may not touch, even diagonally
ResultA filled gridOften a pictureA hidden fleet revealed
Rules to learn32–33–4

Counts vs runs: what the clues tell you

In Thermometers and Battleships, a clue of 3 means three filled cells anywhere in the line. In a nonogram, a clue of "3" means one unbroken block of three, and "1 2" means a single cell, then a gap, then a block of two, in that order. Nonogram clues carry more information per line, which is why nonograms can work on a blank grid. Thermometer puzzles make up for having plain counts by putting structure inside the grid: the thermometers.

The overlap idea in all three

The most famous nonogram technique is the overlap: slide a block as far left as possible, then as far right, and any cells covered both times must be filled. Thermometers have the same move in a different form: a thermometer lying along a line with clue c in a grid of size n has at least L + c − n certain cells (see first moves). Battleships solvers use it too: a 4-cell ship in a 5-cell gap always covers the middle three cells.

Where the logic differs

  • Thermometers are about bounds: the least and most each thermometer can put into a line (the squeeze and the ceiling; the reason it works is in the math guide). The fill order means one decided cell spreads along its whole tube.
  • Nonograms are about positions of runs: where each block can start and end, and which blocks a filled cell could belong to.
  • Battleships is about the fleet: which ship can go where, plus the no-touching rule that clears the cells around each placed ship.

Which should you try first?

If you already enjoy one of these, the others are a short step away. Thermometer puzzles are the quickest to learn, because there is no fleet to remember and no run order to track, and they scale smoothly from a 4×4 warm-up to a 15×15 marathon. Start with how to play, then a 6×6 puzzle. If you teach, see thermometer puzzles for classrooms. For a comparison with digit puzzles, see Thermometers vs Thermo-Sudoku.

Questions

Which of the three is easiest to learn?
Thermometer puzzles have the shortest rules: three sentences. Nonograms add the idea of ordered runs, and Battleships adds a fleet and a no-touching rule.
Are thermometer puzzles like Picross?
Picross is a brand name for nonograms. Both thermometer puzzles and nonograms have you fill cells to match row and column clues, but nonogram clues give the lengths of runs, while thermometer clues only give totals and the thermometers fix the fill order.

Try a thermometer puzzle

If you know nonograms or Battleships, you are already halfway there.

Play 6×6 →